«
Undo
Play/Stop
Candidates
Enter
Hide Candidates
Input Text
,
Blank
.
MUSIC
AD
NOISE
Revert
How to use - Login User:  Logout
alright all right i guess as is is daniel again back this this part two of of us as how to make an r. p. g. g. game taurus taurus war curious your um um i apologise arise eyes i how have them many quicker quick around on this my computer crashed i i had to rebuild it so um that was is doesn't exactly exactly like the one you guys probably have but uh a doesn't matter at this point so what we're gonna get into now now is kinda getting in the characters move for around brown because because office as that's of a big um um a big part of this so so very re have a basic just character guy um we've leaf got some little objects over here and i can run the alight light i um that's good for now um but basically what we're gonna wanna do you you you could use gone as of of this real quick the real a okay uh what we're gonna wanna to do you is that some movement meant toward work character so the easiest way to do that unfortunately isn't the best way but uh when and a i go over or real quick use it's an an important thing you need to learn a um for later later basically down here you've got what's called the uh the on the misquote here logic logic editor it or alright right yeah in in turn any window in in the a logic u. editor it or just click the little tab here you in going to a logic editor are one alright right okay only me put put this one back required of quite so i but book basically what the logic editor or or does allows you to control objects objects or events in uh you or game through real blocks uh that you'll see the a second year so the first thing we reduce do is just make one that listens phone the the keyboard a keyboard board and and happens okay or so close close and w. you b. custody stick repressing repressing pressing pressing and then you you you gotta all kinda different settings in cool stuff like that the basically all we need to do do you is click here and the press the button you want to be listening for so w. be of war what the forward key i and am then a weakening actually actually area are yeah we're going to add wanna wanna called motion motion alright right and and sounds pretty simple and it is uh all emotion motion does does essentially sensual eat um i you turn this back i off the real all uh this is what here's a look like right now all that motion does does is movie your character okay either a all the local act c. or on the world actually x. if you wanna check that okay uh or rotate in it p. pretty much wanted to do at so in this case we wanted to move forward so so that's for it is it's on its why y. axes okay okay to of so we're we're gonna do that jealous can the sit click click on the scroll arrow to a look up but point one no know we press p. press w. because do they you move move forward of course the problems as we move right right through the block which isn't exactly what we wanted it so we're gonna or do you too to um um takes that these are going to add physics alright right so i i is will try to grapple guy apple all that we can fault right right now he just kinda a hangs out there there um in the real world of course people fall so but we're liz just going here here i mean your little uh properties properties tab with your player or selected are you over for here to the physics tad ever read change chain the physics type it a from static to dynamic that i is a couple different settings you can use it here hear and they all have different purposes and different advantages and disadvantages but for this role use oozed dynamic a a and that's because if we use a rigid body and looks more realistic if you use rigid body well i'm actually sheri you have a collation and bound box that um if you use rigid kid body he bounces around the world old realistically realistically but if you imagine a character in the side of that box he wouldn't be doing that okay okay he's always them stay upright bright so we don't want it to do that then an make it means it'll slide around a move around but it won't be a rotated by the physics which is what we want alright right so now send you know so so we have a whole bunch more settings down here um so let's go ahead and try using are code or not culpable approve pole lots of bricks reporting or t. used compressed press w. annuals to run into it in know stock stock but we were like oh oh we come back and that's a bad thing because obviously these these c. you you it something you don't wanna always bounce off that that so how we fix that for well it's not too terribly difficult um all we have to do is change ish promotion motioned type here from simple simple motion to serve remote control i um and the red it shoes the philosophy in which direction i wanted to go and and then minimum speed in maximum speed a in that direction okay um and basically this is just a more controlled or way of doing it for the game engine uh it doesn't quite it just doesn't work to get at the same exactly the same as a simple motion um in a source force a lot better for what what we're doing so so we're gonna go ahead had and in in the when you're velocity um let's let's what that of five the maximum from of fifty eight and the minimum on can stay zero zero let's try that out all so that works there we go out a and ice knows where it let go l. we don't bounce it's perfect project um but here's you've one issue if you hold emma at w. you you key while you're falling you'll stop falling actually to like like and of a then you'll fall again and then that's that's it's kind of problem we don't want that we won gravity always always have affect fact on you so so the leap easy way to get around this i just check this little z. button and all the sudden it allows the c. access to remove points point's it's messed with so all the sudden it that doesn't happen i again again get get it's a little bit counterintuitive an to did it because as you think all the sudden your minimum am them maximum mac from see c. e. spear zeros ear so would what have to stand and and you know centre um but actually just just free sub busy actually so they can be manipulated it peel aided at well this is of i an would open um if you had another yeah anyways is so they don't know later late or so i watch in a moment minus the same just so i can look at am and for see what they do you to um basically crooked can the exact same thing for the yes one also also so has key key yeah at the new actuator are uh motion and detecting it do in yes there are you know gonna a connect these two ah i mean in that one is as well ah hmmm alright right mingling mingling here hear to to save a control again i think the the why and this time let's see if i get at this right right they were gonna do you negative five here hear and negative fifty just zero zero there it maybe mavis be is is either negative to hear a naked kit fifteen in a minimum what the figure of c. c. right right that's not not attend end let's try this again in i i have uh so you're a maybe think the fifty was as that we can can muster role this this this the first couple are there we we go a that looks looks better so they can see we can move back and forth us um so the end result years negative they get a five in the y. position maxima a zero minimum a negative of uh uh fifty and in go and check this you can and their are last two actually actually really easy um because this is is gonna be an r. p. g. game uh just a simple one we really don't need to worry about like strafing like you would if we're were doing a shooter be or person mike like that instead what we'll do is we're gonna make it turn the character um yeah all all make it turn the character so early g. that we we have have to use a server a controls we just wanna we rotations rotations and this is how many degrees uh a i think it's a for herb frame even um which plunder natural locks the flame frame uh i think it's a sixty or else thirty thirty pounds like thirty maybe may twenty five uh and i think in change it in here uh let's see phil yeah french resign sign on or six sixty t. right now um so we'll try to keep that up across cross the board so basically we're gonna do do is rotation just add ad maybe be we did too kate two you degrees per second per per um frame and that's like um pretty good there c. so you see we can turn of in its response able we can run into a things inside cite off on on jolly good i just was make one more for the other direction turning turning and our our controls would be it pretty much finished if the there we go i we hand had an emotion motion controller or their i hi i this or are any in negative negative two on those e. x. e. and now we should have a movement there we we go out so so we can run around a little a little level here okay um uh but just a little the play around real yell all start noticing noticing a saying some things for one one when you like go the w. key you skate like you're a nice in well that might be what you want and some levels all this level i don't think that's what we want we went to we eating grass you don't normally skied don't on grass grass so how we fixed as well it's actually a little easier your than you think um uh when i first got into to a the game engine stuff tough around and and this problem like i'd that so frustrated me alike like something okay i that how to do it um but it's actually a little bit simpler about than i thought it was quite a deal this lecture object act that you're colliding with that sliding lighting too much so this case to four uh going going your material material stab scroll on down here it or should be wanna says physics here we go the um i if you can mark that that you just slide right through put which i think think is kind of funny a considering it still getting the physics for the object jake i. just not the material but hey a whatever an and infection friction this is where you can change much affection you have so that point five we can go and only we like uh oh and we go about that far far okay um if if we change freshen an up to top five of all the sudden speed be it up up and know we stopped we speed up you know with uh a uh we you know and of huh course you can change any ease settings saying as if you want um you can make it do different things have you you wanna do it if your game um this this is things i i found found the work pretty well for me so all right so an hour and a next video video uh we'll talk about um how to get some camera camera movement and then uh designing designing a first simple it'll test level just tweaking king can i get some rest
When you find recognition errors, you can contribute by correcting some of them and press "save" for sharing with other users. You can also confirm that a speech recognition result is correct by pressing `o' on it.
  Corrected (Blue indicates that an error was corrected)
  Confirmed (Green indicates that a speech recognition result was confirmed to be correct)
  Degree of speech-recognition reliability (Red indicates that a speech recognition result might include an error)
close

Shortcut keys

[Space]: Audio play/stop (toggle)
[Cursor key]: Move the cursor or select a candidate
[Enter] or [Alt]+[↓]: Show the candidate list or select a candidate
[Insert] or [F2]: Type in a text
[Esc]: Cancel typing
[,] or [.]: Enter punctuation marks
[m]: Enter "(MUSIC)"
[n]: Enter "(NOISE)"
[c]: Enter "(AD)"
[o]: Confirm the first candidate
[Shift]+[o] Undo the confirmation of the first candidate
[b]: Enter a line break(full-text mode only)
[Shift]+[b]: Delete line break(full-text mode only)
[s]: Enter the name of a speaker(full-text mode only)
[Shift]+[s]: Delete the name of a speaker(full-text mode only)
[Delete]: Enter a blank candidate
[Shift]+[Delete]: Restore the original transcript(MacOS: [Shift]+[Fn]+[Delete])
[Ctrl]+[z]: Undo
[Ctrl]+[j][k]: Switch to the full-text/correction mode

[Ctrl]+[→][←][_]: Change the playback speed(only for podcasts, not for video clips)
[Ctrl]+[s]: Save correction results

Related episodes

Comment

Player Settings

再生用プラグイン:

再生用プラグインの切り替え:

Adjust the playback offset: